About the role
We're Loony Collider, a small game studio in Kampala. We're making Overload, a mobile game where you drive a packed taxi through the city, pick up passengers and stay ahead of the police.
Right now the game's menus and screens use stand-in pictures. We're looking for an artist to give them a real look of their own: the buttons, icons, panels, the shop and the home screen.
This is a contract: you're paid for each piece of work we agree on (for example, a set of screens), not a full-time job. You work from wherever you are. If it goes well, there will be more work.
What you'll do
- Design the game's screens: the home screen, the shop, settings, the end of a run, and pop-ups
- Draw buttons, icons, panels and frames that fit the game's bright, chunky style
- Send us the finished files (PNG, plus your source files) so we can put them in the game
- Make changes when we give you feedback
What we're looking for
- Examples of your work: drawings, posters, social media designs, app screens, anything that shows you can make things look good
- You enjoy games, especially games on phones
- You can use at least one design tool, for example Figma, Photoshop, Illustrator, Canva, Krita or Procreate
- You can share files and talk with us online (WhatsApp, email or Google Meet)
- You can keep to the deadlines we agree together
You don't need a degree, experience in the games industry, or to know game engines. If you've never designed for a game before but your work is good, please apply.
Nice to have
- You've designed for phones before (an app, a game or a website)
- You know Figma
How it works
- Send us a link to your work below (Google Drive, Behance, Instagram, Dribbble, ArtStation or your own site, anywhere we can see it)
- We look at every application and reply within two weeks
- If we like your work, we send you a small paid test task
- Then we agree the screens, the price and the deadlines for the contract